General:
A bit different guide then you're used from me. Instead of writing my own I copied this guide from Tage: after playing it a couple of times I didn't find anything to improve.The map with camp numbers according to Tage:
Down here is the walkthrough according to Tage. With 2 Veterans there are a few trics to do it a little bit faster - if relevant it's included (in italic).
Needed:
Generals:
- You need at least 5 generals:
- 3 NORMAL generals but 4 is better (The blocks on the last camp (23) require four normal generals, you can invite a friend (lootspot buyer) to help with one of the blocks)
- 1 BATTLE HARDENED general (or similar like the Grimm Reaper)
- 1 VETERAN general
Units (normal play):
- Without Elites:
- Average: 1423R, 406S, 592C, 102XB (2523 units)
- Maximum: 1631R, 406S, 592C, 102XB (2731 units)
- With Elites:
- Average: 1423R, 2S, 361E, 603C, 102XB (2491 units)
- Maximum: 1631R, 2S, 361E, 603C, 102XB (2699 units)
- Units Lost
- Minimum: 1175R, 220C
- Average: 1410R, 220C
- Maximum: 1631R, 220C, 17S
Units (Quest: loose less than 300R):
- Ideal:
- That the easiest way to fulfil that quest will always be to buy a lootspot,
where the lootspot seller hasn't lost more than 298R.
- Recommended camps with recruits:
- 1, 3, 24, 25 and most definitely camp 9. Average losses on thoe five are 281R.
- With Elites:
- Average: 290R, 683M, 15S, 345E, 663C, 119XB (2115 units)
- Maximum: 298R, 752M, 15S, 345E, 663C, 6B, 119XB (2198 units)
- Note: the 345E is the amount you need at the final block (garrison position 9) There are several other options for blocking given so you can use normal soldiers for some part (up to 400S max)
- Units Lost
- Minimum: 239R, 560M, 220C
- Average: 281R, 674M, 220C
- Maximum: 298R, 752M, 4S, 220C, 6B
Notes about this setup:
Notation:
Type general: [units needed (min loss - av loss - max loss)]
(R = recruit, M = militia, S = Soldier, E = elite soldier, C = cavalry, B = bowman, A = crossbowman)
In most cases are multiple options given: with/without elite soldiers & for the quest "loose less then 300R". Just pick the one option that suites you best.
An option with cannons is not included, the losses are only slightly reduced and makes the text even more complicated - if you really want to do SotV with cannons you should go to the original guide.
Garrison Position G1
Move your veteran general and three normal generals up to garrison position G1:- Position A: NORMAL general
- Position B: NORMAL general
- Position C: NORMAL general
- Position D: VETERAN general
From D to Camp 1) 80 Thugs, 80 Stone Throwers
VETERAN general: [59R 2S 163C 26A (40R - 51R - 59R 1S)]
VETERAN general: [60R 1E 163C 26A (40R - 51R - 60R)]
VETERAN general: [35M 1S 186C 27A (27M - 31M - 35M)]
From D to Camp 3) 100 Scavengers, 80 Rangers
VETERAN general: [40R 2S 191C 17A (32R - 37R - 40R 1S)]
VETERAN general: [40R 1E 191C 18A (32R - 37R - 40R)]
VETERAN general: [32M 1S 217C (23M - 27M - 32M)]
From D to Camp 4) 50 Thugs, 50 Guard Dogs, 80 Stone Throwers, 1 One-Eyed Bert
VETERAN general: [145R 105S (110R - 127R - 145R)]
VETERAN general: [140R 110S (109R - 126R - 140R 4S)]
VETERAN general: [78M 172S (66M - 73M - 78M)]
Garrison Position G1 (FIRST BLOCK):
Send both generals right after each other:
From A to Camp 7) 80 Guard Dogs, 80 Rangers
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}
From D to Camp 2) 60 Thugs, 60 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
VETERAN general: [87R 163S (61R - 75R - 87R)]
VETERAN general: [55M 195S (42M - 49M - 55M)]
Garrison Position G1 (SECOND BLOCK):
Send all generals right after each other:
From B to Camp 6) 200 Guard Dogs
BLOCKING NORMAL general: [68S (-)] {180 - 340 seconds of fighting}
BLOCKING NORMAL general: [58E (-)] {200 - 320 seconds of fighting}
BLOCKING NORMAL general: [15S 46E (-)] {200 - 360 seconds of fighting}
From C to Camp 10) 100 Guard Dogs, 80 Rangers
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}
From D to Camp 8) 100 Thugs, 80 Rangers, 2 Skunks
VETERAN general: [89R 2S 102C 57A (62R - 75R - 89R 1S)] {50 seconds of fighting}
VETERAN general: [89R 1E 102C 58A (62R - 75R - 89R)] {50 seconds of fighting}
VETERAN general: [53M 1S 137C 59A (40M - 46M - 53M)] {50 seconds of fighting}
Garrison Position G2:
Move your veteran general, your battle hardened general and two normal generals (when they have recovered) to garrison position G2:- Position A: NORMAL general
- Position B: NORMAL general
- Position C: BATTLE HARDENED general
- Position D: VETERAN general
From D to Camp 24) 80 Thugs, 80 Rangers
VETERAN general: [60R 2S 163C 25A (41R - 51R - 60R 1S)]
VETERAN general: [60R 1E 164C 25A (41R - 51R - 60R)]
VETERAN general: [35M 1S 186C 28A (27M - 31M - 35M)]
From D to Camp 25) 100 Scavengers, 100 Guard Dogs
VETERAN general: [70R 180S (61R - 66R - 70R)]
VETERAN general: [54M 196S (45M - 49M - 54M)]
Garrison Position G2 (BLOCK):
Send all generals right after each other:
From A to Camp 26) 50 Thugs, 100 Guard Dogs, 60 Rangers
BLOCKING NORMAL general: [17S 183C (-)] {140 - 240 seconds of fighting}
BLOCKING NORMAL general: [16E 181C (-)] {140 - 220 seconds of fighting}
From B to Camp 27) 100 Thugs, 80 Guard Dogs, 40 Rangers
BLOCKING NORMAL general: [61S 139C (-)] {140 - 260 seconds of fighting}
BLOCKING NORMAL general: [54E 143C (-)] {160 - 260 seconds of fighting, 0.6% chance of 140 seconds}
BLOCKING NORMAL general: [4S 52E 138C (-)] {160 - 260 seconds of fighting, 0.5% chance of 140 seconds}
From C to Camp 28) 50 Guard Dogs, 50 Roughnecks, 80 Rangers, 1 Metal Tooth
BATTLE HARDENED general: [50C (50C)] {10 seconds of fighting}
From D to Camp 28) 50 Roughnecks, 80 Rangers, 1 Metal Tooth
VETERAN general: [90R 3S 95C 62A (61R - 77R - 90R 2S)] {50 seconds of fighting}
VETERAN general: [49M 1S 134C 66A (36M - 43M - 49M)] {50 seconds of fighting}
VETERAN general: [115R 2S 1E 55C 77A (89R - 104R - 115R 2S)] {40 seconds of fighting}
Garrison Position G3 (BLOCK):
Move your veteran general and two normal generals to garrison position G3:- Position A: NORMAL general
- Position B: NORMAL general
- Position C: VETERAN general
Send all generals right after each other.
Note that general B going to camp 1, will be intercepted by camp 2. This is intended.
From A to Camp 7) 200 Guard Dogs
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}
From B to Camp 1) 80 Guard Dogs, 80 Rangers (Camp 2)
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}
From C to Camp 3) 100 Thugs, 80 Rangers, 2 Skunks
VETERAN general: [89R 2S 102C 57A (62R - 75R - 89R 1S)]
VETERAN general: [89R 1E 102C 58A (62R - 75R - 89R)]
VETERAN general: [53M 1S 137C 59A (40M - 46M - 53M)]
Garrison Position G4 (BLOCK):
Move your veteran general and two normal generals (when they have recovered) to garrison position G4:- Position A: NORMAL general
- Position B: NORMAL general
- Position C: VETERAN general
Send all generals right after each other:
From A to Camp 1) 80 Thugs, 80 Stone Throwers
BLOCKING NORMAL general: [3S 197C (-)] {160 - 260 seconds of fighting, 0.4% chance of 140 seconds}
BLOCKING NORMAL general: [3E 196C (-)] {160 - 260 seconds of fighting, 0.3% chance of 140 seconds}
BLOCKING NORMAL general: [2S 2E 194C (-)] {160 - 260 seconds of fighting, 0.2% chance of 140 seconds}
From B to Camp 4) 100 Scavengers, 80 Rangers
BLOCKING NORMAL general: [6S 191C (-)] {140 - 200 seconds of fighting, 0.4% chance of 120 seconds}
BLOCKING NORMAL general: [4E 194C (-)] {140 - 220 seconds of fighting, 0.2% chance of 120 seconds}
BLOCKING NORMAL general: [1S 3E 195C (-)] {140 - 220 seconds of fighting, <0.1% chance of 120 seconds}
From C to Camp 5) 50 Thugs, 50 Guard Dogs, 80 Stone Throwers, 1 One-Eyed Bert
VETERAN general: [145R 105S (110R - 127R - 145R)] {50 seconds of fighting}
VETERAN general: [140R 110S (109R - 126R - 140R 4S)] {50 seconds of fighting}
VETERAN general: [78M 172S (66M - 73M - 78M)] {40 seconds of fighting}
Garrison Position G5:
Move your veteran general, your battle hardened general and two normal generals to garrison position G5:- Position X: NORMAL general
- Position Y: NORMAL general
- Position A: BATTLE HARDENED general
- Position B: VETERAN general
For the first three attacks, only your veteran and battle hardened generals are needed:
From B to Camp 9) 100 Guard Dogs, 80 Rangers
ANY general: [85R 115S (65R - 76R - 85R 1S)]
ANY general: [79M 121S (60M - 70M - 79M)]
From A to Camp 12) 60 Guard Dogs, 60 Roughnecks, 60 Rangers, 1 Metal Tooth
BATTLE HARDENED general: [60C (60C)]
From B to Camp 12) 60 Roughnecks, 60 Rangers, 1 Metal Tooth
VETERAN general: [109R 2S 73C 66A (76R - 91R - 109R 1S)]
VETERAN general: [109R 1E 73C 67A (76R - 91R - 109R)]
VETERAN general: [59M 1S 123C 67A (45M - 52M - 59M)]
Garrison Position G5 (FIRST BLOCK):
Move your veteran general from garrison position B to garrison position C:- Position X: NORMAL general
- Position C: VETERAN general
Send both generals right after each other.
Note that general X going to camp 14, will be intercepted by camp 15. This is intended.
From X to Camp 14) 55 Guard Dogs, 55 Roughnecks, 55 Rangers (Camp 15)
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}
From C to Camp 14) 50 Roughnecks, 50 Rangers, 1 Skunk, 1 One-Eyed Bert
VETERAN general: [52R 2S 94C 102A (33R - 43R - 52R 1S)]
VETERAN general: [52R 2E 94C 102A (33R - 43R - 52R)]
VETERAN general: [32M 1S 113C 104A (22M - 28M - 32M)]
Garrison Position G5 (SECOND BLOCK):
Move your veteran general from garrison position C to garrison position D:- Position Y: NORMAL general
- Position D: VETERAN general
Note that general Y going to camp 17, will be intercepted by camp 15. This is intended.
From Y to Camp 17) 55 Guard Dogs, 55 Roughnecks, 55 Rangers (Camp 15)
BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}
From D to Camp 17) 50 Guard Dogs, 50 Roughnecks, 1 Skunk, 2 One-Eyed Berts
VETERAN general: [113R 137S (75R - 96R - 113R 1S)]
VETERAN general: [73M 177S (47M - 63M - 73M)]
As a reference, the image below shows the garrison positions after all attacks from position G5 have been done.
Normal generals X and Y, as well as battle hardened general A should all be recovering.
The garrison positions where your veteran general has been are also shown (B, C and D):
In the case you have 2 VETERAN generals you can combine the block, saving the recovery of 1 general:
Have both VETERAN generals positoned at C & D, armed as discribed above. Have NORMAL genaral Y positiond and armed as discribed above.
Send generals Y & D right after each other to camp 17. Wait till general D has left his garrison and reaches the corner of garrisons C & D. Then send general C to camp 14.
NOTE: Both VETERAN generals should be walking close to each other. If the server is lagging a you might need to adjust the timing of sending VETERAN C (by retreating all generals & restart).
Garrison Position G6 (BLOCK):
Move your veteran general, your battle hardened general and one normal general to garrison position G6:- Position A: NORMAL general
- Position B: BATTLE HARDENED general
- Position C: VETERAN general
Send general A first:
From A to Camp 9) 100 Thugs, 80 Guard Dogs
BLOCKING NORMAL general: [103S (-)] {160 - 340 seconds of fighting}
BLOCKING NORMAL general: [92E (-)] {180 - 360 seconds of fighting}
Wait at least an extra 5 seconds before sending generals B and C.
If general B is sent right after general A, he might be intercepted by camp 9 while still being within friendly territory.
You wouldn't even see such an interception. Generals B and C would still march all the way to camp 11, but in reality general B could at that stage already be waiting inside camp 9. This block might be changed with next update of the guide (generals B and C will be moved further south).
From B to Camp 11) 60 Guard Dogs, 60 Roughnecks, 60 Rangers, 1 Metal Tooth
BATTLE HARDENED general: [60C (60C)] {10 seconds of fighting}
From C to Camp 11) 60 Roughnecks, 60 Rangers, 1 Metal Tooth
VETERAN general: [109R 2S 73C 66A (76R - 91R - 109R 1S)] {50 seconds of fighting}
VETERAN general: [109R 1E 73C 67A (76R - 91R - 109R)] {50 seconds of fighting}
VETERAN general: [59M 1S 123C 67A (45M - 52M - 59M)] {50 seconds of fighting}
Garrison Position G7:
Move your veteran general and one normal general to garrison position G7:- Position A: NORMAL general
- Position B: VETERAN general
For the first attack, only your veteran general is needed:
From B to Camp 16) 50 Guard Dogs, 50 Roughnecks, 1 Skunk, 2 One-Eyed Berts
VETERAN general: [113R 137S (75R - 96R - 113R 1S)]
VETERAN general: [73M 177S (47M - 63M - 73M)]
Garrison Position G7 (BLOCK):
Send both generals right after each other:
From A to Camp 15) 55 Guard Dogs, 55 Roughnecks, 55 Rangers
BLOCKING NORMAL general: [12S 188C (-)] {160 - 260 seconds of fighting}
BLOCKING NORMAL general: [10E 190C (-)] {160 - 240 seconds of fighting}
From B to Camp 14) 50 Roughnecks, 50 Rangers, 1 Skunk, 1 One-Eyed Bert
VETERAN general: [52R 2S 94C 102A (33R - 43R - 52R 1S)] {40 seconds of fighting}
VETERAN general: [52R 2E 94C 102A (33R - 43R - 52R)] {40 seconds of fighting}
VETERAN general: [32M 1S 113C 104A (22M - 28M - 32M)] {40 seconds of fighting}
Garrison Position G8 (LOOTSPOT):
Now is the time to invite your friend (lootspot buyer).
If you've got 4 normal generals yourself, ask your friend to bring 1R and attack camp 18 from garrison position G8.
That one recruit (actually the general) will kill one roughneck, enough to get 6 XP and the full loot.If you've got only 3 normal generals, then ask your friend to bring 2 generals.
The 2nd general has to be a NORMAL one, must be loaded with the troops needed for block A (below), and be placed at garrison position G9 above.
Note that your friend must still bring the 1R and make that kill on camp 18. The block at G9 will not kill anything.
Garrison Position G9 (BLOCK):
Move your veteran general, your battle hardened general and four normal generals to garrison position G9:- Position A: NORMAL general
- Position B: NORMAL general
- Position C: NORMAL general
- Position D: NORMAL general
- Position E: BATTLE HARDENED general
- Position F: VETERAN general
The general in garrison position A can be your invited friend's.
In that case, ask him/her to send his/her normal general to camp 19 first.
As soon as he/she tells you the general is marching, keep sending all other generals after each other.
The timing isn't that critical on this first general.
As long as you send your general B within 10 seconds after general A, you should be safe.
If all generals are yours, then just send them right after each other:
NOTE!
When this guide was made, lag wasn't that much of an issue. This means the generals never marched out at the same time. Today, this is more often the case, and if that happens, this block will fail. Thus, either watch your generals closely and retreat them all if two of them march out at the same time, or rather delay the dispatch of generals C, D and E by 5 seconds. For these three generals, you may also wait till the previous one has appeared outside his garrison, before sending out the next one.
From A to Camp 19) 150 Roughnecks
BLOCKING NORMAL general: [37S 99E (-)] {180 - 300 seconds of fighting}
BLOCKING NORMAL general: [110S 90C (-)] {180 - 320 seconds of fighting}
BLOCKING NORMAL general: [97E 97C (-)] {180 - 300 seconds of fighting}
From B to Camp 20) 150 Roughnecks
BLOCKING NORMAL general: [37S 99E (-)] {180 - 300 seconds of fighting}
BLOCKING NORMAL general: [110S 90C (-)] {180 - 320 seconds of fighting}
BLOCKING NORMAL general: [97E 97C (-)] {180 - 300 seconds of fighting}
From C to Camp 22) 100 Roughnecks, 100 Rangers
BLOCKING NORMAL general: [55S 142C (-)] {180 - 300 seconds of fighting, 0.2% chance of 160 seconds}
BLOCKING NORMAL general: [18S 31E 149C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
BLOCKING NORMAL general: [50E 139C (-)] {180 - 280 seconds of fighting, 0.1% chance of 160 seconds}
From D to Camp 21) 100 Guard Dogs, 100 Roughnecks
BLOCKING NORMAL general: [128S (-)] {180 - 280 seconds of fighting, 0.3% chance of 160 seconds}
BLOCKING NORMAL general: [116E (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
From E to Camp 23) 50 Guard Dogs, 70 Roughnecks, 60 Rangers, 1 Chuck
BATTLE HARDENED general: [50C (50C)] {10 seconds of fighting}
From F to Camp 23) 70 Roughnecks, 60 Rangers, 1 Chuck
VETERAN general: [119R 3S 50C 78A (89R - 106R - 119R 2S)] {40 seconds of fighting}
VETERAN general: [119R 1S 1E 50C 79A (89R - 106R - 119R 1S)] {40 seconds of fighting}
VETERAN general: [58M 1S 72C 119A (42M - 49M - 58M)] {40 seconds of fighting}
Disclaimer:
All garrison setups have been simulated at least 5000 times, using this simulator.Even if I do the utmost to ensure that no errors occur anywhere, I am only human, and errors might always appear. Thus, I do recommend that you double-check all setups in the simulator, especially before trying an attack the first time in a newly published setup.
All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
I prefer having it so tight, that in most cases that one soldier survives and actually might save one recruit by taking the last hits in the battle.
That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds or thousands of times...
On the other hand, all garrison setups have also been made so that the risk of losing longbows or crossbows is next to negligible.
Due to this, some setups have more recruits/soldiers than what can be seen in other guides.
In some cases this will increase the maximum losses (of recruits), but save the rare occasion of losing crossbows.
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