NOTE: this guide isn't working any more as with an update end 2015 the possibility for placing your generals at 'POS1' has been deleted by Blue Bite.Roaring Bull MMA & Major General guide (fast)
This walkthrough is mostly based on the guides made by Corona88 & Evil_J combined with a few own additions & repositioning of the blocks. It's faster & safer than the former guide though that one might be still interesting if you want to take out more sectors to gain some experience (not recommended though - doing 3 fast RB's gives more XP, triple loot & less losses) .
Needed:
2 normal general 1 Major and 3-4 MMA (possible play with only 1), also it's possible to play without Major using only MMA and veteran.
max losses: 425R (602R without killing MMA)
tested losses: 401R
units needed: 425R (602R without killing MMA) 191C, 1M, 212E, 139K, 141A, (96A if you don't have MG).
Used abbreviations:
R = recruit | B = bowman | M = militia |
C = cavalry | L = longbowman | S = soldier |
A = crossbowman | E = elite soldier | K = cannoneer |
MG = Major general | V / Vet = Veteran | MMA = Master of Martial Arts |
BHG = batle hardened general | GR = Grimm reaper | MoD = Master of Defense |
Stand. = Standard general | any = any type of general | W1, W2, ... = Wave 1, Wave 2, ... |
1st Dark Castle:Alt W2: Vet 'leader': 154R, 95A, 1K (138-148-154R)
Offer: MMA, leader: Major (or vet)
Leader Camp WT1 (80 Cultists, 50 Shadowsneakers, 70 Firedancers, 1 Dark High Priest):
W1: MMA 'offer': 1R (1R)
W2: MG 'leader': 127R, 1E, 141A, 1K (117-125-127R)
Alternatives:
Leader Camp WT1 without Cannons:
W1: MMA 'offer': 190R (190R)
Alt W1: Vet 'offer': 220R (220R)W2: Any 'leader': 200A (-)
Leader Camp WT1 in 1 wave:2nd Dark Castle:
MG 'leader': 210R 60K (184-199-210R)
Camp 2:
Placement: not really relevant - as long as you don't interfere with the upcoming block.
Order of attack:
Camp 2 (20 Dark Priests, 80 Shadowsneakers, 100 Cultists):
Camp 2 (20 Dark Priests, 80 Shadowsneakers, 100 Cultists):
W1: MMA 'offer': 1R (1R)
W2: MMA 'camp 2': 28R, 1E, 191C (24-26-28R)
Camp 2 in 1 wave
MMA 'camp 2': 74R, 146E (66-70-74R)
Block setup:
'recovery' is the MMA you jut use in the suicide-attack above. If you took out camp 2 in one wave that spot is empty ;)
Attack:
BLOCK: send all generals right after each other:
NOTE: in 0,7% cases block can fail (on camp 3) if you use 2 MMAs on WT2
Camp 3 (70 Cultists, 50 Shadowsneakers, 80 Firedancers):
Std 'block 1': 77E, 123C
Camp 4 (100 Cultists, 100 Firedancers):
Std 'block 2': 134E, 59C
Leader Camp WT2 (80 Cultists, 120 Firedancers)
W1: MMA 'offer': 1R(1R)
W2: MMA 'leader': 135R, 1E, 1A, 83K (125-129-135R)
Leader Camp WT2 in 1 wave:Alt: MMA 'offer': 42R, 103B, 75K, (max 42R, 103B)
MMA 'offer': 188R, 1E, 1A, 30K (171-178-188R)
Alt: MG 'offer': 42R, 118B, 100K (max 42R, 118B)
Alt: Vet 'offer': 42R, 120B, 88K (max 42R, 120B)
3rd Dark Castle:Invite looters - if you haven't done allready. They can use any general with 1R on one of the camps next to their landing zone.
Setup:
Block 1 & 2: standard general
leader: Major preferred - otherwise MMA
Block:
Send all generals right after each other (be quick):
Camp 6 (90 Nomads, 60 Lance Riders, 50 Cataphracts):Alt: Std 'Block1': 119E, 50C
Std 'Block 1': 1R (1R)
Camp 7 (110 Nomads, 40 Riding Amazonian Guards, 50 Cataphrasts):Std 'Block 2': 1R (1R)Alt: Std 'Block2': 89E, 89C
Leader Camp 8 (70 Nomads, 100 Lance Riders, 30 Cataphracts, 1 Uproarius Bull):Alt: MMA 'leader': 148R, 1M, 71K (127-138-148R)
MG 'leader': 130R, 1M, 139K (102-116-130R)
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