Saturday, September 12, 2015

The Clever Little Tailor

This guide has been made by corona88, as I haven't found any improvements yet there is no reason for a remake.

The Map:

Used abbreviations:

R = recruitB = bowmanM = militia
C = cavalry L = longbowman S = soldier
A = crossbowman E = elite soldier K = cannoneer

MG  = Major generalV / Vet = VeteranMMA = Master of Martial Arts
BHG  = batle hardened generalGR = Grimm reaper MoD = Master of Defense
Stand. = Standard generalany = any type of generalW1, W2, ... = Wave 1, Wave 2, ...


Basic info:
Saving units:

Check all alternative setups as well before you start playing.
The use of 1 big catapult can save you up to 400B and 132R.
Using a suicide-MMA on several camps can save you up to 376R, just plan the playing times & recovery times accordingly.
An assassin on the last camp you can save you an additional 15M and 320R (if you are lucky and kill the roughnecks) - even better if it's aplied by a looter.

The losses:
Max losses: 2195R, 3350B, 533M ,17S
Tested losses: 2010R, 3350B, 498M, 7S
Units needed: 2195R, 3350B, 533M ,327C, 67S, 180A, 255E, 176K (241K if you use assasin on last leader).


Loot:
Check -->here!<--

The guide:
Sector 1:
Setup:

G1 normal general, G2 MMA (optional) G3 major

Attack:

From G3 to Camp 1: 100 ranger 100 roughneck
90R 1E 125C 54k (70-80-90R)

From G3 to Camp 2: 200Ranger
270C (-)

Block, send all generals right after each other:
From G1 to Camp 3: 90 ranger 110 Roughneck
60S 10E 120C

From G2, G3 to camp 4: leader camp 110 ranger 1 chuck 89 Roughneck
G2: MMA 1R (1R)
G3: MG: 70M 1E 79C 120A (55-62-70M)
or
G2: MMA 1R (1R)
G3: MG: 40S 1E 80C 149A (31-35-40S)
or
G3: 60S 1E 118C 91A (46-52-60S)


Total max losses in sector 1: 91R 70M


Sector 2:
Setup:

G1 and G2 normal general, G3 major


Attack:

From G3 to Camp 1: 70 ranger 130 roughneck
MG: 129R 1E 82C 58K (103-117-129R)

From G3 to camp 2: 80 guard dog 120 ranger
250R (91-101-111R)
or
MMA 1R (1R)
any 200C (-)

From G3 to camp 3: 100 guard dog 100 roughneck
100R 150K (80-90-100R)



Block, send all generals right after each other:
From G1 to camp 4: 50 ranger 150 roughneck
7S 101E 82C

From G2 camp 5: 90 ranger 110 roughneck
60S 10E 120C

From G3 to Camp 6 leader camp: 100ranger 99 roughneck 1 iron fist
MG: 75M 1E 125C 69K (65-69-75M)


Total max losses in sector 2: 340R 75M


Sector 3:
Setup:


G1 normal general, G2 vet, G3 major, G4 and G5 any gen

Attack:

From G3 to camp 1: 60 wolf 80 boar
MG: 131R 1E 29C 109K (115-123-131R)

From G3 to camp 2: 50 fox 90 boar
134R 1E 135K (115-126-134R)

From G4 and G3 to camp 3: 40 wolf packleader 50 bear
G4: 200B (200B)
G3: 30R 240C (11-18-29R)

From G5 and G3 to camp 4: 30 wolf packleader 110 boar
G5: 200B (200B)
G3: 50R 1E 204C 15K (32-41-50R)

Block, send all generals right after each other:
From G1 to camp 5: 110 bear
190E

From G2, G3 to camp 6: leader camp: 40 fox 80 bear 30 giant
G2: 250B (250B)
G3: 60R 8M 40B 162A (57R 40B-60R 40B 2M-60R 40B 7M)


Total max losses in sector 3: 404R 690B 7M


Sector 4:
Setup:


G1 & G3 normal general, G2 Veteram, G4 major, G5 any general

Attack:



From G4 to camp 1: 150 fox
94R 27M 149K (94R 19M - 94R 24M - 94R 27M)
or
185R 85K (148-170-185R)

From G5 and G4 to camp 2: 80 wolf packleader 60 fox
G5: 200B (200B)
G4: 110R 110K (77-86-102R)
Block, send all generals right after each other:
From G1, camp 3: 117-121 bear
190E 10K 

From G2, G3 and G4 camp 4 leader camp: 50 fox 90 bear 40 giant
G2: 250B (250B)
G4: 70S 50B 150A (56-62-69S)
or (you must put vet on G2)
G2: 50B 200LB (50B 200LB)
G4: 52M 1E 50B 167A (32-40-52M)










Total max losses in sector 4: 234R 850B 36M


Sector 5:
Setup:


G1 normal general, G2 vet, G3 major, G4, G6 and G7 any general. G5 MMA

Attack:


From G5, G4, G3 to camp 1: 60 wolf packleader 80 boar 40 bear
G5: MMA 220B (200B)
G4: 200B (200B)
G3: 80R 190C (47-64-78R)
or
200B (200B)
G4: 200B (200B)
G3: 140R 130C (116-127-137R)

From G6 and G3 to camp 2: 110 wolf 70 wolf packleader
G6: 200B (200B)
G3: 30R 240C (0-3-26R)

G7 to camp 3: 70 wolf 110 bear
G7: 140B (140B)

Block, send all generals right after each other:
From G1 to camp 3:
200E

From G2,G3 Gcamp 4 leader: 110fox 70 bear 20 giant
G2: 250B (250B)
G3: 188M 82K (168-180-188M)
or
G2: 110B 140LB (110B 140LB)
G3: 140M 130K (117-128-140M)


Total max losses in sector 5: 104R 1010B 188M


Sector 6:
Setup: as there is no block; positioning isn't relevant.

G1-G4 any gen, G5 major

Attack:


Best is to use a big catapult on camp 1 (camp will be completely destroyed)

From G1, G2, G5 to camp 1: 70 wolf packleader 90 bear
G1: 200B (200B)
G2: 200B (200B)
G5: 135R 135C (92-110-132R)

From G3, G4, G5 to camp 2 leader camp: 110 bear 69 giant 1 giant bear
G3: 200B (200B)
G4: 200B (200B)
G5: 77R 23M 170A (64R - 77R 8M- 77R 22M)






Total max loses in sector 6: 209R 22M 800B


Sector 7:
Setup:


G1 normal gen, G2 MMA, G3 major

Attack:


From G3 to camp 1: 100 guard dog 120 roughneck
MG: 115R 1E 154K (93-104-115R)

Block, send all generals right after each other:
From G1 to camp 2 220 roughneck
193E

From G2 and G3 to camp 3 leader: 100 ranger 1 metal tooth 180 roughneck
G2 MMA 197R (197R)
G3 MG: 127M 18S 5C 120K (127M 3S - 127M 10S - 127M 17S)






Total max loses in sector 7: 312R 127M 17S


Sector 8:
Setup:


G1 and G2 normal general, G3 vet, G4 major, G5 MMA prefered - otherwise any
Attack:

NOTE:
"LS" is for lootspot buyer. Any gen with 1C or 1r with a MMA to make the kill unless he/she's doing an instant on the leadercamp).

From G5 and G4 to camp 1: 60 guard dog 80 ranger 100 roughneck
G5: MMA 1R (1R)

alt: G5 any: 72R (72R)
G4: 79R 1E 115C 75K (60-69-79R)

Block, send all generals right after each other:

From G1 to camp 2: 190guard dog 70 roughneck
116E

From G2 to camp 3: 80 ranger 200 roughneck
139E 40C 21K

From G3, G4 to camp 4 leader: 80 guard dog 200 roughneck 1 rivaling tailor
G3: 250R (250R)
G4: 100R 15M 155K (97R-100R 6M -100R 15M)
or
G3: 200R (200R)
G4: 92M 178K (77-84-90M)





Total max losses in sector 8: 501R 15M

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